[Yuna frowns when she sets the bear trap on her bed, but there's a thoughtfulness to it; when the three of them found the trap, they considered that, but couldn't find a way to implement it. Yuna won't dismiss Milla out of hand, though.]
We thought about that, but it made us worried. [It sure is tough when even Yuna doesn't immediately jump to the bright side.] Since there's no way for us to know for sure, it would be really easy for someone who doesn't mean to do anything wrong to get hurt...
. . . yes. That could be an unfortunate hazard. Especially since I don't think we should inform the public at large that we plan to use it.
[MILLA!!]
But the Sheriff said there is a role in this game that hands out items for us to use. I believe the trap is one of those items. And I feel it would be. . . a waste, not to find some kind of use for it.
[Yuna pauses—she hadn't really wanted to bring this bit up, she hoped that the risk would be enough to make Milla reconsider before she had to mention this, but...]
There's...one other thing I'm worried about. [pppause.] Not just one, I guess, but... [She tilts her head, sighs.] If we set the trap, and someone gets caught in it, it'll probably happen really late at night, and they'll probably be all by themselves. If someone bleeds that much and there's no one there to help them... [Her voice has been soft as she speaks, but it wavers here.] ...they'll probably die.
If someone dies because of a trap we set...no matter who it was, or what it was for, even if we're only thinking in terms of the rules here...that means we killed them, doesn't it?
[YUNA??? IS SUCH A GOOD BEAN??? Milla almost answers with "that's the risk they take when they decide to kill someone," but ultimately decides against it, because she can't help but be incredibly fond of the young girl's do-gooder heart. Yuna cares. Yuna worries. her heart is soft and kind, and Milla understands that]
I suppose I see it a bit differently. But. . . yes. Your analysis of the situation could also be correct, and I can see why that would dissuade you from making use of what you've been given.
[that's all she says in response, before she moves on]
But I suppose I'm also realizing that relying on physical evidence during trials doesn't help us catch the killers. You've noticed that too, correct? The crime scenes simply don't contain enough evidence to lead us in the right direction.
no subject
Oh, good.
I think we should use it to catch the killer this week.
[STRAIGHT AND TO THE POINT]
no subject
How would we do that?
no subject
[but that is way easier said than done, and Milla knows it]
no subject
no subject
[MILLA!!]
But the Sheriff said there is a role in this game that hands out items for us to use. I believe the trap is one of those items. And I feel it would be. . . a waste, not to find some kind of use for it.
no subject
There's...one other thing I'm worried about. [pppause.] Not just one, I guess, but... [She tilts her head, sighs.] If we set the trap, and someone gets caught in it, it'll probably happen really late at night, and they'll probably be all by themselves. If someone bleeds that much and there's no one there to help them... [Her voice has been soft as she speaks, but it wavers here.] ...they'll probably die.
If someone dies because of a trap we set...no matter who it was, or what it was for, even if we're only thinking in terms of the rules here...that means we killed them, doesn't it?
no subject
I suppose I see it a bit differently. But. . . yes. Your analysis of the situation could also be correct, and I can see why that would dissuade you from making use of what you've been given.
[that's all she says in response, before she moves on]
But I suppose I'm also realizing that relying on physical evidence during trials doesn't help us catch the killers. You've noticed that too, correct? The crime scenes simply don't contain enough evidence to lead us in the right direction.